AI Insights · Timothy · October 2021
Top 5 Disney Games on Android in South America: Q3 2021 Performance
An overview of the performance of the top 5 Disney games on Android in South America for Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top 5 Disney games on Android in South America demonstrated varying performance in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.
MARVEL Future Revolution from Netmarble saw a significant surge in weekly revenue after its release on August 22, 2021. The game’s revenue peaked at approximately $38.7K in the week of August 30, before gradually declining to around $8.5K by the end of September. Weekly downloads also peaked initially at nearly 500K in the release week, dropping steadily to about 13.6K by the last week of the quarter. Active users followed a similar trend, starting at 445.9K in the release week and decreasing to around 58.3K by the end of September.
The Simpsons™: Tapped Out by Electronic Arts maintained consistent performance throughout the quarter. Weekly revenue fluctuated slightly, peaking at about $2.4K in mid-July and tapering off to around $1.4K by the end of September. Weekly downloads remained relatively stable, averaging around 38K to 50K per week. Active users showed minor fluctuations, maintaining a range between 263K and 292K.
Disney Magic Kingdoms from Gameloft SE experienced moderate variations in weekly revenue, peaking at about $3K in late August and stabilizing around $2.2K by the end of September. Weekly downloads saw a peak of nearly 36.2K in early August before declining to approximately 16.2K by the last week of the quarter. Active users hovered around 44K to 56K, showing a gradual decrease towards the end of the quarter.
MARVEL Future Fight, another title from Netmarble, showed a steady revenue stream with a peak at approximately $27.2K in early August and ending the quarter at around $18.3K. Weekly downloads peaked at 52.9K in early September, but dropped to nearly 10K by the end of the quarter. Active users displayed a similar pattern, peaking at 383.3K in early September and dropping to about 233.8K by the end of September.
Finally, Marvel Contest of Champions by Kabam Games, Inc. exhibited strong revenue performance, peaking at about $123.9K in early July and gradually decreasing to around $39.6K by the end of September. Weekly downloads fluctuated, peaking at 40.2K in late August and tapering off to around 17.7K by the end of the quarter. Active users also showed a decline from 177.7K in late June to about 128.3K by the end of September.
For more detailed insights and a deeper dive into the data, visit Sensor Tower.